AI Insights · Timothy · July 2022
Top 5 Basketball Games Performance in Kenya Q2 2022
Discover how the top 5 basketball games performed in Kenya during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top basketball games in Kenya showcased varying performance trends across downloads, revenue, and active users. Here's a detailed look at the metrics from Sensor Tower for each of these popular games.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw fluctuating weekly downloads, starting from 2.7K in late March and decreasing to around 1.2K by mid-June, before ending the quarter at 1.8K. Revenue for the game peaked at $55 in the week of June 20, while active users reached a high of 14.2K in mid-April, then dropped to 8.7K by mid-June, and slightly recovered to 10.9K by the end of the quarter.
Basketball Stars: Multiplayer by Miniclip.com experienced a modest revenue peak of $35 in mid-April. Downloads showed a downward trend, starting at 821 in late March and falling to 505 by mid-June, with a slight rebound to 820 by the end of June. Active users peaked at 4K in late April and saw a gradual decline to around 2.6K by mid-June, closing the quarter at 3.1K.
Fanatical Basketball from CanaryDroid had a consistent download pattern, starting at 1.4K in late March, dipping to a low of 537 in mid-June, then rising to 1.2K by the end of June. Active users for the game followed a similar trend, peaking at 3.4K in late March, dipping to 2.5K in mid-June, and reaching 3.5K by the end of the quarter.
NBA 2K Mobile Basketball Game by 2K, Inc. showed a significant revenue spike to $203 in late May. Downloads remained relatively stable, with a slight increase from 470 in late March to 475 by the end of June. Active users also showed a steady increase, starting at 676 in late March and reaching 934 by the end of June.
Mini Basketball, another Miniclip.com game, had minimal revenue fluctuations, with a peak of $19 in late March. Downloads saw a decline from 729 in late March to 88 in mid-June, slightly recovering to 165 by the end of June. Active users followed a similar pattern, starting at 1.1K in late March, dropping to 332 in mid-June, and slightly recovering to 406 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.